UDaPimp — Build your empire of the night.Here a girl is not bought — she is won at the table. Level her up, put her in the right district, pay her on time. Your stable keeps working while you sleep.
60
Lineages
397
Forms
90
Abilities
18
Buildings
8
Trials
4
Cities
Recruiting
A girl is not drawn at random — she is won. One ticket, one table, someone across from you, then six tiers to climb. Every round you win improves the rarity you draw. Cash out whenever you like… but one lost round takes the whole run with it.

WitsFacing Sal « la Calculette »
Retrouve l’ordre exact des filles. Chaque proposition te dit combien sont bien placées — et rien d’autre. Le code s’allonge, le panel s’élargit, Sal ne cligne pas.
Her story
LuckFacing Dado
Trois dés, une relance, un seuil annoncé à voix haute. Il monte de 8 à 14 au fil des paliers : à la fin, ce n’est plus la chance qui décide, c’est le nerf.
Her story
MemoryFacing Cassandra « Néon »
Une séquence s’allume dans une grille de seize cases. Reproduis-la. Au dernier palier : huit cases, un flash de 320 millisecondes, aucune seconde chance.
Her storyTickets are earned for free — daily login and missions — and are never buyable with real money. The table of the day pays one tier higher, and it changes every day.
The Collection
60 lineages, each with its forms, its rarity, its character — and its own story. Complete your Album.
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZEThe gameplay
Nothing to hammer: everything is a decision. Who works, who rests, who trains, who gets paid — and when you risk one more round.
Your girls fill their satchels while you sleep. You come back, send them to rest, cash in, reinvest.
Three tables, three opponents, six tiers. The higher you climb before cashing out, the more Gold and Platinum drop.
They text you. They ask, they negotiate, they tell you about their night. What you answer raises or drops their Happiness.
Four districts per city, from the Suburbs to Downtown. Buy the slots, build bars, clubs, lounges and casinos.
A stable has to be paid. Late wages mean a strike: not one dollar more until you settle the arrears.
Too much noise in a district and the police show up: earnings shaved, then the shutters down for the raid.
Scout the girls other Bosses have left unhappy, build a squad, take your shot. Detected or not, word gets around.
Eight Trials at HQ, in order. Each one demands a squad built for it — and proves what your stable can do.
Leave your city behind, pocket Golden Records, open New York. Then Las Vegas. Then Tokyo.
The world
Why Houses steal each other’s performers instead of shooting at each other. Why recruiting is a game. Why the police wait for a threshold before they move. All of it is explained — and every girl on your roster has her own story, written to match her stats, her signature and her character.
In 4 steps
Pick your table, beat the keeper, cash out your girl.
On a street, in a club, or at a support post.
Collect the satchels, pay your people, expand.
Train her, choose Stage or Shadow, aim for Grey Eminence.
Progression
At level 15 the choice is permanent: Stage for the spotlight and the earnings, Shadow for support and poaching. Then come the final forms — and Grey Eminence.
Begin the ascent
Stage 1

Stage Path

Grey Eminence
Your playstyle
The choice is made at sign-up and cannot be taken back. Each one has its bonus — and its past.
Free, playable in your browser. Your empire awaits.