Night management · Collection · PvP

UDaPimp — Build your empire of the night.

Here a girl is not bought — she is won at the table. Level her up, put her in the right district, pay her on time. Your stable keeps working while you sleep.

Your night runs without you 60 lineages to collect 4 cities, 16 districts

60

Lineages

397

Forms

90

Abilities

18

Buildings

8

Trials

4

Cities

Recruiting

Three tables. Three opponents.

A girl is not drawn at random — she is won. One ticket, one table, someone across from you, then six tiers to climb. Every round you win improves the rarity you draw. Cash out whenever you like… but one lost round takes the whole run with it.

Tickets are earned for free — daily login and missions — and are never buyable with real money. The table of the day pays one tier higher, and it changes every day.

The Collection

397 cards to collect

60 lineages, each with its forms, its rarity, its character — and its own story. Complete your Album.

BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE
SILVER
GOLD
PLATINUM
GOLD
SILVER
BRONZE

The gameplay

Nine systems, one single night

Nothing to hammer: everything is a decision. Who works, who rests, who trains, who gets paid — and when you risk one more round.

The night runs without you

Your girls fill their satchels while you sleep. You come back, send them to rest, cash in, reinvest.

Find the Girls

Three tables, three opponents, six tiers. The higher you climb before cashing out, the more Gold and Platinum drop.

PimpChat

They text you. They ask, they negotiate, they tell you about their night. What you answer raises or drops their Happiness.

Urban empire

Four districts per city, from the Suburbs to Downtown. Buy the slots, build bars, clubs, lounges and casinos.

Payday — and the strike

A stable has to be paid. Late wages mean a strike: not one dollar more until you settle the arrears.

Heat and raids

Too much noise in a district and the police show up: earnings shaved, then the shutters down for the raid.

Poaching

Scout the girls other Bosses have left unhappy, build a squad, take your shot. Detected or not, word gets around.

The Trials

Eight Trials at HQ, in order. Each one demands a squad built for it — and proves what your stable can do.

Endless prestige

Leave your city behind, pocket Golden Records, open New York. Then Las Vegas. Then Tokyo.

The world

The night has its rules.

Why Houses steal each other’s performers instead of shooting at each other. Why recruiting is a game. Why the police wait for a threshold before they move. All of it is explained — and every girl on your roster has her own story, written to match her stats, her signature and her character.

In 4 steps

Easy to pick up

1

Win her

Pick your table, beat the keeper, cash out your girl.

2

Place her

On a street, in a club, or at a support post.

3

Cash in

Collect the satchels, pay your people, expand.

4

Level her up

Train her, choose Stage or Shadow, aim for Grey Eminence.

Progression

From the street to Grey Eminence

At level 15 the choice is permanent: Stage for the spotlight and the earnings, Shadow for support and poaching. Then come the final forms — and Grey Eminence.

Begin the ascent

Stage 1

Stage Path

Grey Eminence

Your playstyle

Choose your Boss archetype

The choice is made at sign-up and cannot be taken back. Each one has its bonus — and its past.

Ready to rule the night?

Free, playable in your browser. Your empire awaits.