The manual
How the game works
Every rule in UDaPimp, explained one by one — and at the end, the exact formulas, pulled straight from the game’s code, for those who would rather optimise than guess.
Getting startedThe game loop, the four screens, the currencies and your first hours — what to understand before anything else.Girls & cardsRarities, stats, levels and XP, endurance, happiness, abilities, traits, evolution, signature moves and duplicate awakening.EconomyWhere the money comes from: clients, per-transaction gain, multiplier stacking, side sales, wages and bankruptcy.Work & restAssigning, tiring, resting. Reserved spots, roles, the Shadow Path stewards and automation.RecruitmentThe recruitment tables, the real per-tier rates, the guarantees, the gifts and target scouting.Game modesThe Midnight Pass, Zip Coaching, Trials, squad contracts, the Gala, missions and poaching.City & buildingsThe four districts, the slots, the eighteen buildings, their levels, their costs and the permits.Meta progressionPrestige and city changes, the prestige tree, seasons and leagues, leaderboard and rank challenges, Album, Academy and Star Shop.FormulasThe theorycrafters’ appendix: every equation in the game, its real constants, and the file that implements it.
Looking for the story, the cities and the girls’ biographies instead? The world
